Senior Crew (
dropoffs) wrote in
spacecoast2023-04-05 07:31 am
Entry tags:
WEEK 3: TRIAL
WEEK 3 TRIAL 36 CREW ACTIVE
ALL CREW MEMBERS, PLEASE REPORT TO THE CONFERENCE HALL AT 1200 HOURS. REPEAT, ALL CREW MEMBERS REPORT TO THE CONFERENCE HALL AT 1200 HOURS.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
Good morning, junior crew. With the heavy news of last night carrying into Saturday morning, things are incredibly quiet around the CSS Eudora. You may carry on with your personal business during the morning, but come 11:00, a soothing voice will cut into the air and announce that at 12:00 everyone must report to "the Conference Hall." Strange, however, that it's not on the map.
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards an enormous lift stationed by the mess hall. Come 11:50, if you aren't on the lift, you will certianly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel ramp that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
09:00:00
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards an enormous lift stationed by the mess hall. Come 11:50, if you aren't on the lift, you will certianly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel ramp that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
DE̶ÇO͝MḾIƧ̸S͢IO̵ИED͞


Welcome to your fourth trial! Over the course of the next nine hours, characters will have the opportunity to discuss, investigate and theorize about Margaret and Sora's murders. Characters will have time to examine the body of the victim and explore relevant locations.
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!


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adrastea makes a gesture to todomatsu to continue with what he's doing, trusting that he's not going to get into any trouble on his own, and goes to see what anise is yelling for. when they see what she's doing, the reach down to take off their combat heels and shrugs off their jacket from their shoulders to drop with them. ]
I'll bring her to the more shallow end; get her head.
[ hup, they don't even check the water before they hop in. (it's fine, it's regular hot springs temperature.) ]
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okay, if he doesn't notice anything else that seems to warrant investigation at station 1, he'll move on to station 2. blood trail, here we come... what's happening over here? ]
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does she look... alive... at all... ]
Can you pass me that, too? [ the... other thing floating in the water. just makes adrastea do the legwork for this invest... look, they're already in the water. ]
And, um... can you do that teleport thing to bring her back to everyone quickly?
[ whether she's dead or in immediate need of cpr, that seems like the right thing to do?? ]
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there's also something on the chair itself.
adrastea's strength stat is their worst one but they still manage to help haul the weird spiky dog up without stabbing themself on the spines. spikes. things. as anise gets aurora's head up above the water...
SNRRRRKKK
the dog(?) lets out a mighty snore. she's fine. she's just asleep. ]
I'll take her back now so that we don't have to deal with this. [ ugh. but they actually bring up their leg in a very dexterous, flexible motion to bop the floating thing over to anais so she can reach it, since their hands are full. ]
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anyway. fist-sized... he will take a picture of it with his own fist next to it for comparison. is it also like, fist-SHAPED? like someone just punched the neck rest of this thing?
what is on the chair. ]
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okay, she'll reach out to take this thing floating in the water. what is the thing.
and is there anything else in the hot springs room that looks out of place? in the water, on the floor, walls, and in plain view? ]
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anyways! it isn't fist-shaped, just sized. his fist is a decent enough size comparison, probably, but will have to be checked at evidence to be sure. the item on the chair is....... a purple lily.
adrastea sighs and hauls the dog(?) a little further towards the edge of the hot spring, before opening a warp portal parallel to the floor and just hauling her up and into it. anISE!!! can hear a wet and heavy plop through it before the portal closes again.
the floating thing is... a uranus pillow! it's :wet: from having been in the water for however long, and no longer smells nice. there's a dark shape distantly to be seen in the water, much further along. and adrastea will be nice enough to indicate a different dark shape at the edge of the pool, as they're getting out of the water; it was mentioned before as a follow-up to the one by the door, but aurora was priority. ]
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is there blood elsewhere on the chair or anywhere else at this station? he'll also check to see what was knocked off of the vanity thing. did all this stuff end up on the floor? ]
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she'll set the uranus pillow aside and go over to pull the dark shape from the edge of the pool out of the water... what is it?
and she'll consider the other thing that's much further along... is it floating, or did it sink deeper in the water?
...... actually if this room has like, a dimmer or something, she's turning up the lights. fuck you, dark objects! ]
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fortunately there's no other bottles of sunscreen (not tubes, this was a bottle), but there's a lot of miscellaneous supplies that got tossed. it looks like, however, there are fewer nail polish bottles that stayed on the counter. many of them are knocked over, whereas there's less of the other supplies that were disturbed.
do your job, ya goof. adrastea is heading to the side where there's no evidence rather than their things, though, going to get some towels for them both.
also the one at the edge is not in the water, it's on the area just outside. it's... a single louboutin, the heel broken. the thing that's further along sunk into the water and even with the lights on (it does have atmospheric dimmer lights) you cannot make out the shape of the thing just yet. ]
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so it's mostly nail polish that got knocked over and the other stuff didn't? does it look like that's because the nail stuff was all in one place that happened to get hit, or like it was specifically targeted for some reason? is it just polish or also remover/other nail stuff? is it just knocked over but still present either on the vanity or the floor, or does it look like some of it was removed from the area altogether? are any particular bottles used or open? ]
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and she sighs and finally gives up on doing this the easy way... and removes everything but her dress so she can slip into the water and try to dive down and reach for the thing that's in there. ]
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it's possible that this was a targeted thing, as the nail stuff is usually all grouped together for the convenience of nail painting and whatnot. nothing was used or opened, but if he'd like to put them all back in their spots, think like one of these, he can see if any are missing from what's been knocked to the floor. there's some nail polish remover available but it doesn't seem like it was used either.
anise will find that the water is pleasant and relaxing, as always, and that her skin and hair will be luxurious as she emerges like venus when she surfaces again, after retrieving...
a gun! ]
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the link isn't working but i think i can picture what you're talking about anyway, so yeah, he will do that! putting everything back. what's missing? ]
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... the gun will be gently left with the shoe and pillow. please bring her a towel.
giving the room one last look before peeking out into the hallway...
can she see the dark thing that she passed by in this hallway earlier? what is it. ]
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adrastea has... four towels for anise. because she has a lot of hair, a body, and pieces of evidence she would like to maybe carry in a towel. the fourth one is for them.
the dark shape from the doorway is the broken louboutin's mate, undamaged. you have a whole pair of shoes, a gun, a dog(?), and a pillow now from the hot springs. ]
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taking a towel and pulling it around herself as she takes a peek in the massage lounging area... taking a look at this slightly-ajar door before pushing it open a little more to look inside. ]
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anise can try to peek, but the door has a hard time opening further. she'll have to give it a good push to fully open it, but she can probably slip through the space that's available to see what might be in the way. she's smol. ]
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if nothing new stands out, he'll head over to the left side to see what's going on there. ]
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hair dryers, combs, those water things that the stylists put the combs in to clean them, and straighteners litter the floor with the nail polish, but there seem to be bigger pieces of glass in the midst of the chaos, along with glitter and a great deal of water.
one of the overturned chairs is facing closer to the entryway than the stations over here.
in the massage lounge, a chair was pushed up against the door. it was moved enough at some point to allow it to open just enough, so anise can move that if she likes. cucumbers and face masks are all over the place - there's even a cucumber slice slowly sliding down the wall, ew - but a lot of the massage tables and other chairs have been upended in here, clearly damaged even at a glance.
there's also mood lighting in this room, if she would like to disable it into normal lights. ]
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he'll take a picture of the broken glass and glitter and water too, and gather the big glass pieces to take back. maybe also find a cup or something to collect some water and glitter in? are the water and glitter together?
i assume we can't really look at any of these things in detail right now, but just from looking at the stuff on the floor and the layout of this scene and thinking about last week's cases, is there any reason to think this scene could have involved a blizzard? ]
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she'll check the chair propped against the door for any damage, stains, or marks of any kind before pulling it away so non-anise-sized people are able to enter.
is there a shelf or table those cucumbers and eyemasks were being kept on that she can see? is that part of this chaos? and with the lights turned up, can she see anything in the mess that looks out of place?
she'll take a look at the damage on the tables and chairs. is it damage from things being knocked around, or is there anything that looks like distinct marks from something else? ]
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for the most part, the water and the glitter are together! there's some of the nail polish swirled in there, but he can collect enough of the thick-ish and sparkly water into a cup to take back.
it doesn't seem likely that a blizzard happened here, but it's hard to tell considering it's muggy in the entire location at the moment. the destruction and chaos is more human-made than what a blizzard would cause.
the chair against the lounge door doesn't have any damages to it, but it was wedged up there with a determination before it was moved just enough. there used to be a table that the cucumbers and eyemasks were on, one of those sidetable things with a drawer in it and a stand on top. that is amidst the chaos, yes.
with the lights on, she'll catch a metallic sheen here and there in the damages and mess. but the chairs have been torn into, slashed and missing some chunks, deep enough that the stuffing has come out of them. some of the tables have scratches in them.
see you guys in an hour but feel free to tag this back at your leisure if you're around. ]
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