Senior Crew (
dropoffs) wrote in
spacecoast2023-04-05 07:31 am
Entry tags:
WEEK 3: TRIAL
WEEK 3 TRIAL 36 CREW ACTIVE
ALL CREW MEMBERS, PLEASE REPORT TO THE CONFERENCE HALL AT 1200 HOURS. REPEAT, ALL CREW MEMBERS REPORT TO THE CONFERENCE HALL AT 1200 HOURS.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
Good morning, junior crew. With the heavy news of last night carrying into Saturday morning, things are incredibly quiet around the CSS Eudora. You may carry on with your personal business during the morning, but come 11:00, a soothing voice will cut into the air and announce that at 12:00 everyone must report to "the Conference Hall." Strange, however, that it's not on the map.
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards an enormous lift stationed by the mess hall. Come 11:50, if you aren't on the lift, you will certianly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel ramp that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
09:00:00
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards an enormous lift stationed by the mess hall. Come 11:50, if you aren't on the lift, you will certianly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel ramp that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
DE̶ÇO͝MḾIƧ̸S͢IO̵ИED͞


Welcome to your fourth trial! Over the course of the next nine hours, characters will have the opportunity to discuss, investigate and theorize about Margaret and Sora's murders. Characters will have time to examine the body of the victim and explore relevant locations.
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!


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taking a towel and pulling it around herself as she takes a peek in the massage lounging area... taking a look at this slightly-ajar door before pushing it open a little more to look inside. ]
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anise can try to peek, but the door has a hard time opening further. she'll have to give it a good push to fully open it, but she can probably slip through the space that's available to see what might be in the way. she's smol. ]
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if nothing new stands out, he'll head over to the left side to see what's going on there. ]
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hair dryers, combs, those water things that the stylists put the combs in to clean them, and straighteners litter the floor with the nail polish, but there seem to be bigger pieces of glass in the midst of the chaos, along with glitter and a great deal of water.
one of the overturned chairs is facing closer to the entryway than the stations over here.
in the massage lounge, a chair was pushed up against the door. it was moved enough at some point to allow it to open just enough, so anise can move that if she likes. cucumbers and face masks are all over the place - there's even a cucumber slice slowly sliding down the wall, ew - but a lot of the massage tables and other chairs have been upended in here, clearly damaged even at a glance.
there's also mood lighting in this room, if she would like to disable it into normal lights. ]
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he'll take a picture of the broken glass and glitter and water too, and gather the big glass pieces to take back. maybe also find a cup or something to collect some water and glitter in? are the water and glitter together?
i assume we can't really look at any of these things in detail right now, but just from looking at the stuff on the floor and the layout of this scene and thinking about last week's cases, is there any reason to think this scene could have involved a blizzard? ]
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she'll check the chair propped against the door for any damage, stains, or marks of any kind before pulling it away so non-anise-sized people are able to enter.
is there a shelf or table those cucumbers and eyemasks were being kept on that she can see? is that part of this chaos? and with the lights turned up, can she see anything in the mess that looks out of place?
she'll take a look at the damage on the tables and chairs. is it damage from things being knocked around, or is there anything that looks like distinct marks from something else? ]
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for the most part, the water and the glitter are together! there's some of the nail polish swirled in there, but he can collect enough of the thick-ish and sparkly water into a cup to take back.
it doesn't seem likely that a blizzard happened here, but it's hard to tell considering it's muggy in the entire location at the moment. the destruction and chaos is more human-made than what a blizzard would cause.
the chair against the lounge door doesn't have any damages to it, but it was wedged up there with a determination before it was moved just enough. there used to be a table that the cucumbers and eyemasks were on, one of those sidetable things with a drawer in it and a stand on top. that is amidst the chaos, yes.
with the lights on, she'll catch a metallic sheen here and there in the damages and mess. but the chairs have been torn into, slashed and missing some chunks, deep enough that the stuffing has come out of them. some of the tables have scratches in them.
see you guys in an hour but feel free to tag this back at your leisure if you're around. ]
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he will indeed go check out that chair closer to the entry once that's done. is this like one of the regular salon chairs that just happens to be further away or is it a different kind of chair? can he tell what's sticking out down there without moving it?
he'll take a picture and then move the chair off carefully and put it back upright unless seeing what's under it makes him think that's a bad idea for some reason. ]
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what's the metallic sheen? is it part of the furniture or is it a trace of something else? she'll poke around more closely at this mess.
also, anything on the ceiling or walls besides a lone cucumber slice, slowly sliding down? ]
Hey, can you use your handy teleportation thing to send some of this furniture over so we can compare weapons to it? [ to adrastea. ]
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he touches the chair to move it upright, and while it's not a bad idea to move it, he'll be able to feel something smeared on it that isn't blood. what's his mood, eric, because his hands are going to come away a fun and funky fresh color. (the thing on the floor is still there as this happens it does not move.)
the metallic sheen is not part of the furniture! it turns out to be shards of metal - careful with handling them, they look sharp. the ceiling and walls seem otherwise fine, besides some splatter of water and the lone cucumber slice still making its ardent way down.
adrastea pokes their head in to see what anise is talking about, before slipping through carefully now that they're mostly dry. ]
Point out which ones you want, and I'll get them over.
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Ugh...
[ well, when adrastea's back in here they can send this chair back too.
so, okay! what is on the floor where this chair was? ]
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[ and she's going to try to gather up these shards of metal and place them on a towel... as carefully as possible, and as many as possible. does it seem like she can get them all, or are they very fine/numerous?
EDITS I'M SORRY but she'll also do another thorough check through the mess, looking under and inside furniture, in drawers, in the open gaps of slashed chairs, for anything she could have missed. ]
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the thing on the floor... well, there's two things, now that the chair is out of the way. one is a blood-stained towel, and the other is a bloodied shard of glass.
with a synthetic sigh, the table and chair that are indicated are pulled into portals that adrastea aligns as flush to the floor as possible so that they just plunk right through. ] Alright, I'm going to see if Todomatsu needs anything big brought along, too.
[ and out they go. they also need to get their shoes and jacket. while anise picks up these metal shards, there's quite a few - but she can collect most of the pieces safely. a few are too small to really get. if she'd like to do another look around, she can see if there's any other pieces. ]
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Can we send this back too, for weapon comparisons?
[ great. picks up a bloody towel and glass shard, very carefully.
anything else he'd notice from looking around the room out here? nothing on the walls on this side either? he can do a quick look through all the drawers as long as he's here too. ]
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also, curious: there's a ton of damage all over this room, but is there any blood? also is there any water spilled in here, or is it mostly just the cucumbers and facemasks? ]
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[ adrastea carries their heels and coat over, avoiding stepping in evidence with their stocking feet, setting them down before doing the same thing with the massage chair and table to the salon chair. thunk, into the portal it goes.
todomatsu appears to have found everything! he may snoop to his heart's content until anise rejoins them so they can make a quick trip to the tram car.
fortunately, anise gets to find... the hilt of a broken sword, underneath an overturned table. she does not find any more collectable pieces of metal.
double checking the doc for this answer, it appears to only be the cucumbers for your eyes and facemasks for your. faces. no water OR BLOOD I FORGOT TO MENTION THAT in here! ]
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Thanks. We're good to run to the tram, then?
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she'll come poke her head out in the hallway to call to todomatsu. ]
Do you think we've found everything...? There was a lot back here!
[ she will grab her evidence (and pass some to adrastea) and the rest of her clothes/accessories. she's still just wearing the dress but she'll get her shoes on too. towel still wrapped around herself, but she's more or less ready to go! ]
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[ anyways, adrastea will balance and put one combat heel back on at a time, before pulling their coat over their shoulders and accepting anise's evidence carefully. ]
I think you've gotten everything that there is to get, yes. Take any last minute photos, and then we're going to go to the tram.
[ assuming they do that and have gotten themselves into order, we're going to just. follow the wet footprints from the spa/salon to the tram station part of the concourse. it's not labeled but it's the southernmost part of the concnourse map; that's where they come and go, to get to the tram station marked on the eudora map. car numero dos is waiting for them. nothing is amiss from the outside. ]
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[ is the door already open when they get there or is it closed until they go to get on?
anyway, he'll board, stepping inside tentatively. how's it looking in here at first glance. are they about to step in something that i'll have to retcon into my shoe check. ]
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[ is it still two sets of prints, one barefoot and one not?
poking her head around behind todomatsu as he boards... what do we see in here? ]
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luckily no one has to retcon anything. it seems fine at a glance? but their eyes might be drawn to something that's a stark, bloody red on the floor as adrastea also peers around them - fortunately they're taller than both of you. ]
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Great...
[ all right. give us the deets on this red. is this a blood pool? stain? how big/what's it shaped like? he'll go over a little closer and take some pictures, careful not to mess it up. ]
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