Senior Crew (
dropoffs) wrote in
spacecoast2023-04-05 07:38 am
Entry tags:
WEEK 5: TRIAL
WEEK 5 TRIAL 30 CREW ACTIVE | 8 SR. CREW, 22 JR. CREW
ALL CREW MEMBERS, PLEASE REPORT TO THE CONFERENCE HALL AT 1200 HOURS. REPEAT, ALL CREW MEMBERS REPORT TO THE CONFERENCE HALL AT 1200 HOURS.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
Good morning, junior crew. With the heavy news of last night carrying into Saturday morning, things are incredibly quiet around the CSS Eudora. You may carry on with your personal business during the morning, but come 11:00, a soothing voice will cut into the air and announce that at 12:00 everyone must report to "the Conference Hall." Strange, however, that it's not on the map.
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards an enormous lift stationed by the mess hall. Come 11:50, if you aren't on the lift, you will certianly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel ramp that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
09:00:00
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards an enormous lift stationed by the mess hall. Come 11:50, if you aren't on the lift, you will certianly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel ramp that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
DE̶ÇO͝MḾIƧ̸S͢IO̵ИED͞


Welcome to your sixth trial! Over the course of the next nine hours, characters will have the opportunity to discuss, investigate and theorize about Harley and Owner's murders. Characters will have time to examine the bodies of the victims and explore relevant locations.
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!


no subject
do they resemble anything from the salon? is there any difference between the hard/soft pieces besides some... being hard... and others being soft...]
no subject
the soft ones are fleshy, meaty, and bloody. the hard ones are sort of shard and sliver-like. he can try to clean the blood off of both varieties if he wants. ]
no subject
well he doesn't like this but yes he will try and clean the blood off both varieties of a few pieces. not all of them. some of them can remain bloody.]
no subject
the fleshy pieces are in fact. flesh. sorry, charles. ]
no subject
are the hard pieces made of metal?]
no subject
they are not metal. ]
no subject
are they made of plastic or glass or any other easily identifiable substance?]
no subject
jan we'll just tell you since charles would, actually, know what this is. it's bone. ]
no subject
LIKE REAL BONE? NOT A HYENA TREAT BONE?]
no subject
no subject
okay, so the fleshy pieces look like they were ripped/chewed off of something?
and are the bone pieces haphazard in shape/size like the bone just shattered into pieces?]
no subject
ripped and torn, yes. hard to say if they were chewed or not since they're not big/intact enough to nail that... down...
haphazard in shape/size is a pretty good way to put it. they're fragments that he can't really puzzle piece together and there's not too many pieces. ]