Senior Crew (
dropoffs) wrote in
spacecoast2023-04-05 07:32 am
Entry tags:
WEEK 3: DECOMMISSION
WEEK 3 EMERGENCY
HOSTILE ENTITY DETECTED.
ALERT: EMERGENCY IN SIM & GRAV ROOM. 1 HOSTILE ENTITY DETECTED. LOCKDOWN SEQUENCE FAILED. SYSTEM REBOOT FAILED.
LIFE SUPPORT STABLE. CLIMATE CONTROL UNSTABLE.
SIMULATION PROCESSING & VALIDATING SYSTEMS OVERLOADING.
WARNING: PROCEED WITH CAUTION CAU░̴░̵░̴░̵░̴ C░̴░̴TIO░̴ CA░̴░̴ION AS̴C̴E̶ND CAUTI░̴N C̴░̴░̴░̴ON EIKO̴N C̴AU░̴I░̴░̴ CA░̴T̵I̴O░̴ DOMINAN̷T̸ CA░̴░̴░̴░̴ C░̴UT░̴ON CA░̴░̴I̵O̵N̴ A̴E̴THER C░̴░̴░̴░̴ION CA░̴░̴░̴░̴N CA░̴░̴░̴N D̸R̴E̶A̶D̶WYRM...
MANDATORY CREW DEPLOYMENT IN CASE OF NEEDED REINFORCEMENTS. SR. CREW DESIGNATIONS PLEASE BE ON STANDBY. CRE
LIFE SUPPORT STABLE. CLIMATE CONTROL UNSTABLE.
SIMULATION PROCESSING & VALIDATING SYSTEMS OVERLOADING.
WARNING: PROCEED WITH CAUTION CAU░̴░̵░̴░̵░̴ C░̴░̴TIO░̴ CA░̴░̴ION AS̴C̴E̶ND CAUTI░̴N C̴░̴░̴░̴ON EIKO̴N C̴AU░̴I░̴░̴ CA░̴T̵I̴O░̴ DOMINAN̷T̸ CA░̴░̴░̴░̴ C░̴UT░̴ON CA░̴░̴I̵O̵N̴ A̴E̴THER C░̴░̴░̴░̴ION CA░̴░̴░̴░̴N CA░̴░̴░̴N D̸R̴E̶A̶D̶WYRM...
MANDATORY CREW DEPLOYMENT IN CASE OF NEEDED REINFORCEMENTS. SR. CREW DESIGNATIONS PLEASE BE ON STANDBY. CRE
As the clock begins to wind towards 1:00 PM, things on the ship are... quiet. Some of you are with the convicted in the brig, waiting, waiting, and the Senior Crew among you are just as tense. A few sit in the brig alongside you, while others wait outside. Hope against hope, right? That maybe something can be done.
A pair of pneumonic hisses, different in pitch this time—and the convicted is simply gone. The Eudora's AI calls out across the ship for a state of emergency in the Sim & Grav room. Even if you don't make your way to the location willingly, you find your feet taking you there.
The eerie, orange glow of the empty space greets you, filled with a faint, pink haze when you first arrive. You're brought to the main, largest room, used for large group simulations and zero gravity runs, where a sweet scent lingers as the pink haze fades. However, it is not empty... And it is not blank.
When the crew enters, they find themselves in the center of what looks like a massive tapered dome, spindly and tightly wound where they can't get a glimpse of the outside scenery. Its crystalline walls are a light pink in color with fiber grooves running along it. The floor is clear like glass and what they see below are threads of light and clusters of crystal stamens.
A voice echoes, "Return home, Dion... It's time to show the world the true power of Sanbreque."
Instantly, the protective shimmery barrier covers the crew in asylum when Dion appears in the arena with his lance. Only two may cross to the world beyond.
A pair of pneumonic hisses, different in pitch this time—and the convicted is simply gone. The Eudora's AI calls out across the ship for a state of emergency in the Sim & Grav room. Even if you don't make your way to the location willingly, you find your feet taking you there.
The eerie, orange glow of the empty space greets you, filled with a faint, pink haze when you first arrive. You're brought to the main, largest room, used for large group simulations and zero gravity runs, where a sweet scent lingers as the pink haze fades. However, it is not empty... And it is not blank.
When the crew enters, they find themselves in the center of what looks like a massive tapered dome, spindly and tightly wound where they can't get a glimpse of the outside scenery. Its crystalline walls are a light pink in color with fiber grooves running along it. The floor is clear like glass and what they see below are threads of light and clusters of crystal stamens.
A voice echoes, "Return home, Dion... It's time to show the world the true power of Sanbreque."
Instantly, the protective shimmery barrier covers the crew in asylum when Dion appears in the arena with his lance. Only two may cross to the world beyond.


no subject
[ clutching desperately with all ten fingers and yes, all ten bare toes. he falls along the front of bahamut's face. ]
You don't want this! You don't want--
[ the plummet is too much. he's such a little guy. nodd goes flying but once again, that shimmer and his descent seems to slow. he points his feet downwards and an invisible force lowers him at a less miserable pace onto the tangle of kaiju. he crawl-scrambles some more until he can make it to the juncture of bahamut's mammoth jaw and give it several quick hits, anything to undo the clamp upon yuri. ]
no subject
Nodd's hits hard into Bahamut's jaw, forcing his maw open and sending him staggering back from the monk and the Phoenix with a reptilian hiss. And for a moment, the wyrm stays put, eyes fixed on the bleeding sight of the Phoenix, and on the ant-sized monk next to her.
He flies up, but he doesn't fly straight (lol), his head whipping from side to side, his own teeth momentarily ripping the scales from his wings until he finally tosses his head back in another scream.
There's a moment of silence before, ever so slowly, motes of light begin to appear in circles ahead of him, growing larger and larger as he readies the attack of his esteemed colleague, Donald Duck: Zettaflare.
Yuri and Nodd have mere moments to react as the light finally gathers into something blinding, and the full brunt of Bahamut's magic is upon them. ]
no subject
Live.
Live. Live. Live. Live. Live. Live. Live. Live.
Thanks to Metis's regen healing, the Phoenix has a split second before it gathers its power and energy to try and contest the Zettaflare with Flames of Rebirth. ]
no subject
fucking nothing. haha.
he was thrown to the side when bahamut relinquished the phoenix's throat and has enough time to kip onto his feet before that final attack bears down.
nodd spins in a full circle on one heel, summoning the water ring once more. he circles his arms in the air and it widens as it drifts off of nodd to orbit yuri.
the phoenix's flames have a better chance of matching the flare. this might help guard her when they're worn.
nodd comes back to his breathing.
it's some distance, there likely is no eye contact possible, but he seeks bahamut's gaze all the same. he clenches his hands together, and holds them tight in front of him. ]
no subject
And sometimes he thinks that he would. There has only ever been wars to fight, the Blight to fear, and snakes in his house vying for his father's throne. Sometimes he does wonder if there is any redemption to be had, and good left to save. If there was any reason left, after all that he had given his life to had been reduced to nothing.
Perhaps. Perhaps not.
But the Flames of Rebirth are brilliant when they rise up to meet his light, the magic of Nodd's water much the same, and he watches them from the sky. Watches them struggle to live and to reach out to him all the same. He thinks too, of all those that had faced him the night previous. He as feels though it's long past the time of his surrender, and yet...
He hesitates, ] I—
[ And the light of Zettaflare reaches its crescendo, exploding where they meet the Phoenix's flame before continuing undeterred, crashing down on the area, and turning the entire horizon a brief, brilliant white. ]
no subject
Yuri is ▓▓▓▓ ]
no subject
his skin burns, his hair fries, his nails bend and crack. ]
I forgive--
[ Nodd is ▓▓▓▓ ]
no subject
Until it's just Dion, there on his knees. ]
I...
[ The bodies of Yuri, Nodd, and Metis lie there ahead of him, and he closes his eyes to block the sight, words forming on his lips, ] F—
[ Forgive me.
... But he can't ask for what he knows he doesn't deserve.
So he takes his lance, holds the blade to his throat, and cuts through.
Dion is dead.]
no subject
dion is dead, final syllable dying in his throat, as he falls now, slain by his own lance, blood sluicing out thick and dark. the battle, long and hard, still thrums in and about the surrounding area, the room still pulsing with the heat of overflowing data, sweltering.
meanwhile, the party lays on the ground, nodd burnt so thoroughly it's hard to tell if he's even still breathing, yuri now in humanoid form once more face down on the ground and motionless from her injuries, and metis suffering from the blast as well, curled up on the ground, fingers barely clasped about their staff.
the pink haze floats through the disengaged sim room again, fainter now, before it and the sweet scent fades completely and one of the mundane screensaver modes of the sim room kicks in. it's now just a room, as if nothing happened. ]
PLEASE RETURN ALL DECOMMISSIONED CREW TO THE STASIS BAY.
[ the eudora's toneless AI announces this request, and then the barrier flickers, and the senior crew will be allowed passage to retrieve the three bodies from where they fell to rest. io rushes forward the moment the barrier lets senior crew past, and with the utmost care they move in to gather the bodies of the barely still living, one by one with the gentlest touch. once your companions have been removed from the battlegrounds, to be taken to the medical bay for emergency healing, the barrier flickers - then disappears, and everyone is free to go. your I.R.I.S.es will ping once. happy sunday! ]