Senior Crew (
dropoffs) wrote in
spacecoast2023-04-05 07:32 am
Entry tags:
WEEK 3: DECOMMISSION
WEEK 3 EMERGENCY
HOSTILE ENTITY DETECTED.
ALERT: EMERGENCY IN SIM & GRAV ROOM. 1 HOSTILE ENTITY DETECTED. LOCKDOWN SEQUENCE FAILED. SYSTEM REBOOT FAILED.
LIFE SUPPORT STABLE. CLIMATE CONTROL UNSTABLE.
SIMULATION PROCESSING & VALIDATING SYSTEMS OVERLOADING.
WARNING: PROCEED WITH CAUTION CAU░̴░̵░̴░̵░̴ C░̴░̴TIO░̴ CA░̴░̴ION AS̴C̴E̶ND CAUTI░̴N C̴░̴░̴░̴ON EIKO̴N C̴AU░̴I░̴░̴ CA░̴T̵I̴O░̴ DOMINAN̷T̸ CA░̴░̴░̴░̴ C░̴UT░̴ON CA░̴░̴I̵O̵N̴ A̴E̴THER C░̴░̴░̴░̴ION CA░̴░̴░̴░̴N CA░̴░̴░̴N D̸R̴E̶A̶D̶WYRM...
MANDATORY CREW DEPLOYMENT IN CASE OF NEEDED REINFORCEMENTS. SR. CREW DESIGNATIONS PLEASE BE ON STANDBY. CRE
LIFE SUPPORT STABLE. CLIMATE CONTROL UNSTABLE.
SIMULATION PROCESSING & VALIDATING SYSTEMS OVERLOADING.
WARNING: PROCEED WITH CAUTION CAU░̴░̵░̴░̵░̴ C░̴░̴TIO░̴ CA░̴░̴ION AS̴C̴E̶ND CAUTI░̴N C̴░̴░̴░̴ON EIKO̴N C̴AU░̴I░̴░̴ CA░̴T̵I̴O░̴ DOMINAN̷T̸ CA░̴░̴░̴░̴ C░̴UT░̴ON CA░̴░̴I̵O̵N̴ A̴E̴THER C░̴░̴░̴░̴ION CA░̴░̴░̴░̴N CA░̴░̴░̴N D̸R̴E̶A̶D̶WYRM...
MANDATORY CREW DEPLOYMENT IN CASE OF NEEDED REINFORCEMENTS. SR. CREW DESIGNATIONS PLEASE BE ON STANDBY. CRE
As the clock begins to wind towards 1:00 PM, things on the ship are... quiet. Some of you are with the convicted in the brig, waiting, waiting, and the Senior Crew among you are just as tense. A few sit in the brig alongside you, while others wait outside. Hope against hope, right? That maybe something can be done.
A pair of pneumonic hisses, different in pitch this time—and the convicted is simply gone. The Eudora's AI calls out across the ship for a state of emergency in the Sim & Grav room. Even if you don't make your way to the location willingly, you find your feet taking you there.
The eerie, orange glow of the empty space greets you, filled with a faint, pink haze when you first arrive. You're brought to the main, largest room, used for large group simulations and zero gravity runs, where a sweet scent lingers as the pink haze fades. However, it is not empty... And it is not blank.
When the crew enters, they find themselves in the center of what looks like a massive tapered dome, spindly and tightly wound where they can't get a glimpse of the outside scenery. Its crystalline walls are a light pink in color with fiber grooves running along it. The floor is clear like glass and what they see below are threads of light and clusters of crystal stamens.
A voice echoes, "Return home, Dion... It's time to show the world the true power of Sanbreque."
Instantly, the protective shimmery barrier covers the crew in asylum when Dion appears in the arena with his lance. Only two may cross to the world beyond.
A pair of pneumonic hisses, different in pitch this time—and the convicted is simply gone. The Eudora's AI calls out across the ship for a state of emergency in the Sim & Grav room. Even if you don't make your way to the location willingly, you find your feet taking you there.
The eerie, orange glow of the empty space greets you, filled with a faint, pink haze when you first arrive. You're brought to the main, largest room, used for large group simulations and zero gravity runs, where a sweet scent lingers as the pink haze fades. However, it is not empty... And it is not blank.
When the crew enters, they find themselves in the center of what looks like a massive tapered dome, spindly and tightly wound where they can't get a glimpse of the outside scenery. Its crystalline walls are a light pink in color with fiber grooves running along it. The floor is clear like glass and what they see below are threads of light and clusters of crystal stamens.
A voice echoes, "Return home, Dion... It's time to show the world the true power of Sanbreque."
Instantly, the protective shimmery barrier covers the crew in asylum when Dion appears in the arena with his lance. Only two may cross to the world beyond.


no subject
his skin burns, his hair fries, his nails bend and crack. ]
I forgive--
[ Nodd is ▓▓▓▓ ]
no subject
Until it's just Dion, there on his knees. ]
I...
[ The bodies of Yuri, Nodd, and Metis lie there ahead of him, and he closes his eyes to block the sight, words forming on his lips, ] F—
[ Forgive me.
... But he can't ask for what he knows he doesn't deserve.
So he takes his lance, holds the blade to his throat, and cuts through.
Dion is dead.]
no subject
dion is dead, final syllable dying in his throat, as he falls now, slain by his own lance, blood sluicing out thick and dark. the battle, long and hard, still thrums in and about the surrounding area, the room still pulsing with the heat of overflowing data, sweltering.
meanwhile, the party lays on the ground, nodd burnt so thoroughly it's hard to tell if he's even still breathing, yuri now in humanoid form once more face down on the ground and motionless from her injuries, and metis suffering from the blast as well, curled up on the ground, fingers barely clasped about their staff.
the pink haze floats through the disengaged sim room again, fainter now, before it and the sweet scent fades completely and one of the mundane screensaver modes of the sim room kicks in. it's now just a room, as if nothing happened. ]
PLEASE RETURN ALL DECOMMISSIONED CREW TO THE STASIS BAY.
[ the eudora's toneless AI announces this request, and then the barrier flickers, and the senior crew will be allowed passage to retrieve the three bodies from where they fell to rest. io rushes forward the moment the barrier lets senior crew past, and with the utmost care they move in to gather the bodies of the barely still living, one by one with the gentlest touch. once your companions have been removed from the battlegrounds, to be taken to the medical bay for emergency healing, the barrier flickers - then disappears, and everyone is free to go. your I.R.I.S.es will ping once. happy sunday! ]