Senior Crew (
dropoffs) wrote in
spacecoast2023-04-05 07:05 am
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WEEK 0: TRIAL
WEEK 0 TRIAL 45 CREW ACTIVE
ALL CREW MEMBERS, PLEASE REPORT TO THE CONFERENCE HALL AT 1200 HOURS. REPEAT, ALL CREW MEMBERS REPORT TO THE CONFERENCE HALL AT 1200 HOURS.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
I.R.I.S. SYSTEMS ARE UPDATING TO ALLOW SHIP AND CONCOURSE-WIDE ACCESS AT THIS TIME IN PREPARATION FOR INVESTIGATION AND RESOLUTION OF THE EVENTS FROM THURSDAY EVENING AND FRIDAY MORNING.
ATTENDANCE IS MANDATORY. THANK YOU FOR YOUR UNDERSTANDING AND COOPERATION.
Good morning, junior crew. With the heavy news of last night carrying into Saturday morning, things are incredibly quiet around the CSS Eudora. You may carry on with your personal business during the morning, but come 11:00, a soothing voice will cut into the air and announce that at 12:00 everyone must report to "the Conference Hall." Strange, however, that it's not on the map.
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards a large gated lift that has risen from the floor by the mess hall. Come 11:50, if you aren't on the lift, you will certainly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
09:00:00
Never fear, your I.R.I.S. will automatically project a small beam of warm, orange light on the ground, directing you towards a large gated lift that has risen from the floor by the mess hall. Come 11:50, if you aren't on the lift, you will certainly find yourself moving there physically whether you intend it or not. The lift is capable of carrying every occupant of the Eudora to a sublevel that leads towards the mentioned Conference Hall.
The enormous hall opens up past two large, double doors with the word EUDORA printed over it. Within, a lengthy monitor sprawls across the entirety of it, displaying Thursday night's victims profiles along with a large map of the Eudora herself. With plush, dark seats in rows and a long table at the head of the room where four members of your senior crew await, it is clear what exactly this space is for, especially as the words TRIAL IN SESSION appear on the monitor and an ominous-looking countdown:
DE̶ÇO͝MḾIƧ̸S͢IO̵ИED͞

Welcome to your first trial! Over the course of the next nine hours, characters will have the opportunity to discuss, investigate and theorize about Dahut's murder. Characters will have time to examine the body of the victim and explore relevant locations.
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!
There will be a mod-tag break between 4 PM EST / 1 PM PST to 5 PM EST / 2 PM PST. While the trial may continue and players can tag each other, mod-led threads such as questions and investigations will be on hold.
Finally, we have a voting page for characters to vote on the culprit! Please be sure that your vote is in by the time trial finishes at 9 PM EST / 6 PM PST, unless you've spoken with the mods previously, as we'll begin tallying votes on the dot. Voting is mandatory for Spacecoast, acting as our weekly activity check in this game.
Good luck!
GALLEY SEVERED HAND CHECK
Anyway Rosamund is wondering if there was something condemning the killer on this here hand. She's gonna check fingernails, palm, back of hand, gaping wrist chop, if there's any bruises/cuts/nicks/scars/killer's name written in blood/regular blood/social security numbers/home addresses.
Por favor.]
no subject
nothing under the fingernails on on the palm or back of the hand. she looks at the wrist chop and it looks like the wrist bone has been fractured (it clearly has seen better days and took some effort) while the "meat" around it is cut though. ]
no subject
but wow okay. Does it look like it was broken first, then cut?]
no subject
is there some way that she's using to try and tell this? any particular skill that would help her? ]
no subject
She's probably checking if there was bruising at the skin of the wrist, which she could assume meant that the break happened first to help make the cut easier.]
no subject
from the bruising in the skin where the wrist has been severed and the current look of the blood on said wrist, it is safe to say that with her ranger knowledge, rosamund is correct. bone broken first, then the wrist was severed. ]
no subject
Thanks mods, i blow you kisses]
no subject