dropoffs: (Default)
Senior Crew ([personal profile] dropoffs) wrote in [community profile] spacecoast2023-04-05 07:32 am
Entry tags:

WEEK 3: DECOMMISSION

WEEK 3 EMERGENCY
HOSTILE ENTITY DETECTED.
 
ALERT: EMERGENCY IN SIM & GRAV ROOM. 1 HOSTILE ENTITY DETECTED. LOCKDOWN SEQUENCE FAILED. SYSTEM REBOOT FAILED.

LIFE SUPPORT STABLE. CLIMATE CONTROL UNSTABLE.
SIMULATION PROCESSING & VALIDATING SYSTEMS OVERLOADING.

WARNING: PROCEED WITH CAUTION CAU░̴░̵░̴░̵░̴ C░̴░̴TIO░̴ CA░̴░̴ION AS̴C̴E̶ND CAUTI░̴N C̴░̴░̴░̴ON EIKO̴N C̴AU░̴I░̴░̴ CA░̴T̵I̴O░̴ DOMINAN̷T̸ CA░̴░̴░̴░̴ C░̴UT░̴ON CA░̴░̴I̵O̵N̴ A̴E̴THER C░̴░̴░̴░̴ION CA░̴░̴░̴░̴N CA░̴░̴░̴N D̸R̴E̶A̶D̶WYRM...

MANDATORY CREW DEPLOYMENT IN CASE OF NEEDED REINFORCEMENTS. SR. CREW DESIGNATIONS PLEASE BE ON STANDBY. CRE

As the clock begins to wind towards 1:00 PM, things on the ship are... quiet. Some of you are with the convicted in the brig, waiting, waiting, and the Senior Crew among you are just as tense. A few sit in the brig alongside you, while others wait outside. Hope against hope, right? That maybe something can be done.

A pair of pneumonic hisses, different in pitch this time—and the convicted is simply gone. The Eudora's AI calls out across the ship for a state of emergency in the Sim & Grav room. Even if you don't make your way to the location willingly, you find your feet taking you there.

The eerie, orange glow of the empty space greets you, filled with a faint, pink haze when you first arrive. You're brought to the main, largest room, used for large group simulations and zero gravity runs, where a sweet scent lingers as the pink haze fades. However, it is not empty... And it is not blank.

When the crew enters, they find themselves in the center of what looks like a massive tapered dome, spindly and tightly wound where they can't get a glimpse of the outside scenery. Its crystalline walls are a light pink in color with fiber grooves running along it. The floor is clear like glass and what they see below are threads of light and clusters of crystal stamens.

A voice echoes, "Return home, Dion... It's time to show the world the true power of Sanbreque."

Instantly, the protective shimmery barrier covers the crew in asylum when Dion appears in the arena with his lance. Only two may cross to the world beyond.
pyromance: dnt (pic#17029184)

[personal profile] pyromance 2024-03-24 06:17 pm (UTC)(link)
[ this ain't about him ]

...The flames seem to be effective, at least.
riverbeans: (e1)

[personal profile] riverbeans 2024-03-24 06:45 pm (UTC)(link)
[he tenses at yuri's scream, and concern flickers across his face over nodd, but.]

... They're still fighting.
pyromance: dnt (pic#17029344)

[personal profile] pyromance 2024-03-24 06:46 pm (UTC)(link)
...I hope Nodd will not falter. For their sake, and Dion's.
riverbeans: (a0. 1)

[personal profile] riverbeans 2024-03-24 07:10 pm (UTC)(link)
Mm.

[nodd's still fighting and doing his best, and bahamut is doing his thing. yuri's still doing her best to get back up, as well.

live, yuri.]
pyromance: dnt (pic#17029386)

[personal profile] pyromance 2024-03-24 07:19 pm (UTC)(link)
[ live, yuri... ]
riverbeans: (e3)

[personal profile] riverbeans 2024-03-24 07:45 pm (UTC)(link)
[watching yuri, nodd, and metis, as his hand leaves his practice weapon to have his nails dig into his palm.]

C'mon, you guys..
riverbeans: (a1. 2)

[personal profile] riverbeans 2024-03-24 07:46 pm (UTC)(link)
[AND THEN DION DE-BAHAMUTS AND KILLS HIMSELF]
pyromance: dnt (pic#17029178)

[personal profile] pyromance 2024-03-24 07:48 pm (UTC)(link)
[ he makes a movement when dion takes hold of his lance, and then stands still. his gaze lowers, back to the other three. ]